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Posted

Some Links

Map is 50’ × 50’. Grid is 10’ squares. Path is 3’ wide’.

To help the players become nervous, you might mention that no path
connects to this statue. Be subtle about it.

Room 3) 30’ × 30’ area
statue of jaguar, coming within 5’ activates magic mouth
‘Roar !’

Pedestal has small panel: no trap.
25 gp, 150 sp of Trillolaran coins


level 3, room 3 of Dtgllo Castle, Trillolara


Author
Categories South Hemisphere

Posted

Some Links

Map is 50’ × 50’. Grid is 10’ squares. Path is 3’ wide’.

Room 4) 50’ × 50’ area

Three statues

a) Elf woman on the left one: Vanished about 50 years ago.
If rescued, taken back to the surface and Dwarfbas,
the party receives 750 gp and a quiver of 12 arrows +1
for her rescue.

b) A statue of a jaguar: AC6, Move 15”, HD 4+1,
attacks claw/claw/bite 1d3/1d3/1d8, close combat 2 more
attacks from rear claws of 1d3/1d3 Becomes a jaguar 2
minutes after Tochnito activates.
No treasure.

c) Mummy on the right one. Its Tochnito. He isn’t an actual
mummy, attacks as a Ghoul.

After Tochnito is defeated and dies, his pedestal falls apart
revealing his treasure. 2,000 cp; 1,000 ep; 500 gp;
two 1500 gp necklaces; three 650 gp gems; Long sword +1,
Ring of Fire resistance, Long bow +1, Sling +1

He wasn’t the King of the Jungle Lands, but was a usurper
from Trillolara, so his gear is Trillolaran style.


level 3, room 4 of Dtgllo Castle, Trillolara


Author
Categories South Hemisphere

Posted

Some Links

Map is 50’ × 50’. Grid is 10’ squares. Path is 3’ wide’.

That is low lying scrub around this, and only this, pedestal.

Room 5) 10’ × 10’ area
Small rocky pad in the center of this area. Its large enough
for the entire party, including the elf, to stand on. It will
teleport them to halfway to a nearby town.
Will detect as trap.

An hour after they leave, and Tochnito is defeated, area 3 vanishes,
along with all of the spiral stone stairs.

A month after this adventure is over, a Chaotic Neutral party character
will find in his or her room a long sword +1 CN. No abilities. If more
than one CN character, roll percentile dice. Lowest roll wins. They wont
be able to trace it, but a sage, 45 percent chance, can figure out why
it showed up.

Level 3: converting all money items found to gold gives: 7,107.5 gp
equivalent including the money from rescuing the elf.

(Done.)


level 3, room 5 of Dtgllo Castle, Trillolara


Author
Categories South Hemisphere

Posted


On the way to Gella Castle ruins.

1) dead orc by the road.

2) a young wolf Has less than an adult hp. No treasure

3) a campfire, no heat/coals.

4) a campfire, no heat/coals.

5) a dead orc fighter

Nearby is a corn snake, non-poisonous

6) another campfire, no wood in the circle, just ashes.

7) the Lost Keep. About 54 feet by 40 feet. 6 Centipedes and 4 spiders inside. Small chest under the remains of the stone steps. Contains 5 gold pieces, 75 silver pieces, and 100 copper pieces. One plain gold non-magical ring worth 5 gold pieces.

8) a pine tree. Area is too warm for such trees. Could they be an illusion ?

9) a small hole, the dirt is piled near it. Looks like a small box was removed.



Author
Categories North Hemisphere

Posted

Room 3 is where the characters arrive from Mad Rock. While there is a spiral stairs in room 4, I may or may not add another level.

1) 50’ × 50’ 6 skeletons

2) 80’ × 90’ A) rocks, could be a small amount of silver and copper coins under them. Total less than 20 sp value. B) Rock in center covers a hole. In the hole is a small bag of 100 gold coins. C) Mold that waves a bit, but has no attack. D) Poisonous mushrooms. SR vs Poison if a character eats some at +1 to save.

3) 80’ × 50’ arrival area 1d6 for each green chair. A result of 1, its green slime. The four cupboards are mostly empty, but might contain fresh food. 75% chance. The three wooden chairs, safe to sit in. The green banquet table has spoiled food magicked to look like good eating.

4) 80’ circle. Two stone slabs, statue in front of them. Two lit campfires. Spiral stairs going down.

5) 190’ × 80’ Five giant beetles. Three have their own trash pile. Human skeleton near rubbish, top of map.

6) 80’ × 50’ Human footsteps lead to secret door on North wall. Rubbish pile. Nothing worth any money.

7) 50’ × 70’ Two zombies, one in each cage. The cages are flimsy and they will attack anyone that comes within 15’.

8) 60’ × 40’ two patches of ordinary mold. Under one is a long sword +1 and a foot mace +1

9) 60’ × 60’ A ragged hole/pit. The mosaic is worth 365 gp if taken to a town. Broken up, worth 55 gp.

10) 40’ × 30’ Three zombies and some ordinary mold. No treasure.

11) 60’ × 50’ 4 skeletons guarding 2 doors in the room. No treasure.

12) 30’ × 140’ empty

13) 50’ × 40’ Treasure room. Chest 1) 250 sp, ring of Warmth; Chest 2) 650 sp, Potion Healing ( 2 ); Chest 3) 250 cp 75 gp; barrel contains fresh clean water; small pile of coins and bags: 150 cp, 90 sp, 50 ep, 36 gp. Two bags contain seven 15 gp gems each, one bag contains 45 pp, and three gems 100 gp value each.

14) odd-shaped. Dirty water in a pit. A) Three skeletons B) Four skeletons C) water pit. D) empty E) empty.

15) 60’ × 40’ Three bugbears, spears. They are hiding behind barrels. A few coins near the door to attract the attention of inattentative adventurers. About 30 sp worth.

16) 50’ × 40’ two burned out campfires. A pick is on the floor.



Author
Categories lost, Mad Rock


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