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Posted

Some Links

Khilla Keep Map 14, Trillolara


Corridors are 10 feet high


Room 135) 30’ × 40’ × 10’

7 Owlbears North secret door: barred/blocked from the other side.

Room 136) 10’ × 10’ × 80’

voice triggered trap: any entrance by creatures from the south will cause spears
to drop from the ceiling. 2d8 +12 hp each due to height ( 10 spears) Secret doors: Knock

Room 137) 40’ × 40’ × 7’ (11,200)

Crypt Thing (Fiend Folio)
Will turn up to half of the party invisible, then it will vanish Sits in an elaborately carved ebony chair (9,850 gp) ( 2000 gp weight) Spiral carved columns to either side of a style common 200 years ago. Columns are alabaster ( 9,346 gp wt each: worth 5,000 – 20,000 gp depending on condition Tapestry north wall: 7’ high x 20’ long ( weighs 4,500 gp wt) platinum, electrum, gold, and silver threads depicting a sylized dragon, worth 11,000 gp. The two gem eyes of the dragon are worth 1,200 gp each

Room 138) 20’ × 20’ × 10’

3 Owlbears

Room 139) approx: 80’ × 100’ × 30’ at center Cave

invisible heavy crossbows: when someone talks, the closest crossbow to that person glows and aims at the talker. A change to a different character as the talker, changes the character being aimed at. Crossbows fire if a character gets within 10’ of it. Each can fire 5 times, once per round. small and man-sized: d4+5 hp hit as 5th level fighter Can only be destroyed by magic fire, magic cold, or magic weapons Attacking a crossbow also causes it to fire.

Room 140) 30’ × 20’ × 90’

entire room floor is a pressure plate ( triggered by 700 pounds) releases a weight from ceiling, perforated so no air compression occurs has steel spears on it. 3d6 +10 hp to each victim

Room 141) 40’ × 30’ × 20’

chest: 6’ × 6’ × 4’
wires leading to ceiling, if broken releases a gas of poison, save at -4, fills room, dissipates in 2 days Scroll protected with Explosive Runes: Wish


Author
Categories Trillolara, Khilla Keep, ruins

Posted

Some Links

Khilla Keep Map 15, Trillolara

Khilla Keep Map 15, Trillolara, large side view on large Map 15 page above.


Corridors are 10 feet high


Room 209) 50’ × 20’ × 10’

dusty, no footprints

Room 210) 30’ × 100’ × 50’ ( 150,000 cubic feet)

6 Trolls extra strength from an article in Dragon magazine

Room 211) 60’ × 120’ × 60’ ( minus stairs 349,000 cubic feet) (water is 381,720 cubic feet)

3 water weirds

water is clear

fake treasure chest on platform has 100 gp in it.

Its a trap: a wire goes from the back of the chest to the wall
behind it. If the chest is moved or the wires cut, a stone cover
will move aside behind the chest. After 5 minutes water will start
down the revealed tunnel at 40-50 miles per hour and rush out
into this room. Anyone or anything on the platform will be
knocked off into the water.


The room will fill up to within 10 feet of the door.
I gave a small percentage change the wire was partially mithral, about 6 inches of it. Very rare in my game world. The player characters got paid 5,000 pp for it.
Secret door: Knock

On the bottom of the room:
3 elf-size chain mail +2; 2 human size plate +3;
Long sword +3 LG ( I14 Ego 7), Detect Slope in Passage 1” radius,
Detect precious metals kind amount 2” radius, Speaks LG
Gold Dragon Lammaesu and Common.
Bastard Sword +5 Holy Avenger LG
Bucknard’s Everful purse type 3; Ring of Invisibility; Ring of
Protection +3 (AC and SR); Gnome splint +3; Leather +3;
Foot soldier’s mace +2; Bag of Holding type 2; War hammer +4;
Dagger +2/+3 vs. cold-using creatures; Periapt of Balancing;
Ring of Infravision;

1,700 pp; 3,000 gp; 5,000 sp;
4,000 ep; ten 50 gp gems; nine 100 gp gems; eight 500 gp gems;
seven 1,000 gp gems



Room 212) 110’ × 20’ × 20’ – 20’ × 10’ × 20’ (48,000)

Secret door:
from west: 2 Knocks
from East: push anywhere on door

Room 213) 20’ × 10’ × 20’

Trolls in room 210 toss some of their victims and all non-edible items
into the water. Secret door: push left

Room 214) 30’ × 20’ × 10’ time stasis room

7 Owlbears Secret door: push left

Author
Categories Trillolara, Khilla Keep, ruins

Posted

Some of this is... April Fools, and some of it is part of this campaign. Or all of it is part of this campiagn. Maybe. I don't want to give too many clues to my players.

I'll refine and add to it as time goes by.

Yes, some of it is contradictory. This is due to different nations using something like a bailey in different years.

Or having different inventors due to travel times or lack of communication with lands and nations they don't get along with.




Ages on Crestar


Age 1

construction of this pocket universe starts.

land, water, air, weather, some plants.

500 years go by.

Age 2 lasts 900 years

Somehow high elves are awakened. The Builder

notices and wipes them out. And yet, high elves

that came later remember these events.

The Builder might be an Other. Or a poor

quality Universe Overlord and Builder.

rest of the plants arrive.

Age 3 lasts 915 years

The Stone Age

Hill giants are awakened year 25.

Halflings are awakened year 33.

Dwarves and elves are awakened year 150.

Hill Giants and Halflings claim to be First Awakened.
Neither of them were first.

Orcs and goblins arrive year 375.

All animals are here by year 545.

By the year 650 all intelligent beings have

arrived on Crestar. Yet, there are Gates that open

from time to time. Evidently not planned by the Universe Overlord.

earthwork entrance to an earthen wall battlement invented.

Age 3 ends when the first Battle of Humanoids and Dwarves happens in the year 915.

Age 4 lasts 1,200 years

cool down starts at the beginning of this Age.

Most monsters that we would think of as Dinosaurs die off... maybe.

Orcs and ogres are almost wiped out by diseases after that war.

Elves and dwarves suffer as well. The elves blame the dwarves for

the diseases. Yet, they are not responsible. Possibly the

Overlord Builder made some mistakes.

Barbican: wooden pallisade guarding entrance to earthen fort.

Ditch: Even the early palisades had a ditch around them.

c Age 4 wood pallisade came into use, mostly around towns.

year 20 wooden pallisade guarding entrance to earthen fort

Age 5 lasts 500 years

Ice Age 1.

The Little Old Man in Gray is born.

Ertan helm first came about, probably this age, year and artisan unknown.

Arnan and Bartan helms probably this age as well.

Age 6 lasts 300 years

slight warm up.

Bronze Age starts.

Dwarf Home is begun in the year 420. They migrated here via Gate from Dwarf Hold.

Dwarf Hold is near the western edge of the Outer Ocean. One day the return Gate vanished.

Age 7 lasts 450 years

Tropical Age 1.

motte invented

Celtan helm, named after its maker Chago Celtran.

Age 8 last 2,000 years

Pleistocene starts. Cool down starts.

Age 8, 1,000 years Ice Age 2 starts.

Some civilizations move or die out.

Iron Age starts.

Various animals, many used for food, disappear.

Age 8, 1,900 years. Warm up starts.

Some civilizations revitalize, others move or vanish.

Tropical 2 starts.

Food animals return, some have a weird taste, some of the time.

Cool down starts.

Temperature zones/biomes clarify and become mostly final.

Animals present become normalized by biome. Large herds suddenly

shift location, sometimes by thousands of miles.

Some landmasses vanish, move, shrink, grow mountains and rivers.

Islands show up or vanish.

(Books shouldn't be dropped on keyboards... silly Universe Builder.)

In Age 9, various Peoples were asked what happened in Age 8 ? All reply that everyone

was too busy to write things down. They refuse to answer further.

Age 9 lasts 300 years

c. year 200 ballista by dwarves

Castle: A term applied to the fortified houses which developed in
year c. 300

Dartan helm, named by its maker John Shoethumper.

Motte-and-Bailey: A very early, but very effective, type of surface
gnome castle

Portcullis: First used in this age. Previously the gate was the only
way to block an entrance.

Age 10 lasts 900 years

battering ram

c. year 10 shell keep

A nose guard with wire cage, or nose guard, was added to some

Celtan helms in the Year 127 by armorer Yalno Tak-Nok.

c. year 500 Trebuchet used for the first time.

Steel becomes available.

c. year 500 Green Guild messengers started

Sharn-Nak Islands invaded via Gate: Year 500, Month 4, Outer Ocean

year 700 bailey summit of a motte added

c. year 840 A towered or crenellated manor house of wood

year 900, Month 7, day 20 the Undead Hordes attack. This is the end

of the 10th Age and the end of Licieria.

Age 11

Murder holes: A name given to holes in the vaulting of an

entrance passage, used to harass an enemy with missile fire.

wall towers early Age 11, square stone towers

Town walls of stone: no certain date for start, but common by Age 11

year 1 square stone keep

year 5 additional space added to a bailey for protection of the

garrison and owner. Baileys no longer used just for

combat or during a siege.

year 45 stone rectangular Barbican add-on to a castle

also stone wall, formerly a wood pallisade

year 75 stone round Barbican add-on to a castle

year 100 bailey protection for lord and garrison

year 100 Dtranyo Castle built, really a manor house of wood

year 110 hexagonal stone keep

year 127 inner and outer bailey, extensive size added to increase

protection

year 200 hexagonal stone wall towers

year 200 round stone keep

year 302 round stone wall towers

year 500 is the start of the campaign for player characters.

year 502 Holy Water/pottery head arrows invented




Author
Categories History, Ages

Posted

Before Age 10, Year 900; Dank Forest and Trillolara were small fiefdoms inside Licieria. Now they are nations. The Plains of Dareth was a forested area with a number of farming communities, until the Doom of Licieria.

The Tor-Nalo towns near what is now the Mountains of Death are protected from the Undead Hordes in Age 10, Year 900, Month 7, day 20.

A darkness flows out of Khzol Pass in the Mountains of Blissful Silence eastward.

The capital of Licieria is attacked and destroyed. No map presently shows where it was. The villages and towns near it vanish as into smoke.

The Fiefdoms of Trillolara and Dank Forest notice the eastward skies darkening. The battle alarms are sounded.

A rushing sound of wings, large, medium, and small approaches.

Dragons, vultures, and insects attack everyone.

Undead arrive 4 days later upon undead horses, undead giant sharks floating through the air, and undead dragons.

Orcs arrive on ships from The Isle of Fools and attack those living near Kmoj. Now called Fondfield.

The forests of what is now the Plains of Dareth catch fire, probably due to the dragons.

Companies of Ogres, Trolls, Fire and Frost giants, are seen at the rear of the orc companies.

Cleric undead turning starts failing.

Days later, Paladin undead turning fails as well.

The folk living around Manwater Bay take to the hills near what is now the Plains of Dareth. Many found a large cave complex and went inside. Warriors and spell casters fight the hordes of Undead, to the death. Few survive, mostly those who sang songs or fought near those who sang songs.

They then all retreated to the cave entrance. One great warrior, Khush the Singer, stood at the entrance. The others who had sung and survived earlier battles stood behind that warrior. He sang a song of battles won against long odds. They sang in chorus and repeated the words.

A Great Lich did battle with the Great Khush.

Neither survived.

But the songs of the rest kept the Undead Hordes from entering. And so Bards were born.

A few survivors arrived at the seaport on Dank Forest’s shore, the Undead and Orc hordes closing in behind them.

A new group of spell casters, Druids, did their best to fight the attackers. The few Knights of Licieria left did what they could to help. No longer mounted Cavalry of the Household Guards, now called The Riders of Seela, attacked the undead. Their swords and maces of silver-steel smashing them into bits.

Paladins standing near these dismounted cavalry find that their undead turning sometimes works.

Silver coins are attached to arrows and ballista bolts, then fired at the undead. This helps destroy some undead.

Then a small green cloud is spotted coming in from the ocean. The orcs move back slightly in wonderment.

A Great Voice shouts ‘Forces of Good hold your ground ! The green cloud is to kill the undead !’.

And so it did.

A young alchemist discovers monster burn oil. She quickly tells others and they start making it, outside of town, and heavily guarded.

A silvery hand appears near her workbench and hands her a sheet of parchment with a better formula along with two leather satchels of pint monster burn oil flasks.

These are quickly distributed and are lit, then thrown at the orcs, trolls, ogres, and hill giants.

The evil warriors catch fire, then the trees.

Red dragons appear and start flaming the seaport.

Rain clouds appear, the druids at work, and the rains put out the fires in and near the town. A magic wind sends the red dragons reeling back away from the seaport.

A distant red glow is seen way off in the direction of the capital of Licieria, it is believed to be a volcano.

A short lived volcano is spotted off the coast of Trillolara.

A thunderstorm comes ashore, its lightning strikes at any evil creatures within its reach.

Somewhere in all of this, the Armies of Licieria and The Last Queen die fighting against evil.

Some Great Undead appears to the Good Folks left in Dank Forest to boast of their deaths, and while Its speech is being made, thousands of silver tipped arrows strike it. Then a gigantic lightning bolt, tossed by a Storm giant, smashes it.

A cool breeze flows in from the Outer Ocean, the forest fires are put out. Turn undead of the clerics and paladins returns ! Liches quickly turn to powder, vampires are destroyed, skeletons fall apart.

Giant Bees and Giant Hawks attack the evil hordes, which retreat.

Warriors from over sea, wearing green cloaks the color of the earlier green cloud, arrive on the seashore. Green robed people also get off the ships, they start caring for the wounded. Dark blue robed folks start burying the dead. Dark brown clothed folks build a few small buildings, and place the sick and wounded in them.

The remaining Cavalry of the Household Guards meets as their old group one last time. They then form The Riders of Seela. Their standards of the Household Guards are put away, in hope of distant changes.

After helping for weeks the ships from oversea leave, by floating upwards out of the harbor. They were never seen again.

Metal smithing techniques have been taught to the remnants of the Good Folks, stronger armor, shields, and weapons. Along with new methods for farming, harvesting, fishing, cloth making, and preserving food.

But the long arduous task of reclaiming the lands to has barely begun.

So ends Licieria !

The Doom of Licieria went on for some time. The living were too busy trying to stay alive to worry about calendars.

Farmers did what they could to produce food crops. The living did the best they could to go on living.


Author
Categories History, Ages

Posted


Age 11 1-500 years, Age 11 is still on going

The tale of Trillolara’s Leaders starts after the Doom of Licieria.



ruled
for King Mara-Tu Queen Lara ( Start of Trillolara leaders. )
3 years Age 11 1-4

Both died in battle against evil groups attacking Trillolara from what is now the Plains of Dareth. Age 11 year 1 square stone keep introduced early Age 11, square stone wall tower introduced Age 11 stone town walls become common introduced In homage to The Last Queen, it was many years before a Queen was the primary ruler of Trillolara.
King Kha-Tu 3 years Age 11 4-7 He died in battle against evil groups attacking Trillolara from the Sea of Ghanuu. Age 11, year 5 Bailey enlarged for additional space introduced
King Var 2 years Age 11 7-9 He died in battle against evil groups attacking Trillolara from Traql.
King Wes-Tu Queen Ghan 3 years Age 11 9-12 He died in battle against evil groups attacking Trillolara from the Plains of Emptiness. She died while riding to the King’s funeral of no known cause.
King Adalrd-Tu 5 years Age 11 12-17 He died in battle against evil groups attacking Trillolara from the Plains of Emptiness.
King Bara-Tu 3 years Age 11 17-20 He died in battle against evil groups attacking Trillolara from the Plains of Emptiness.
King Chu-Tu 3 years Age 11 20-23 He died in battle against evil groups attacking Trillolara from the Sea of Ghanuu.
King Kar-Shu-Tu 4 years Age 11 23-27 He died of mysterious causes. He was the one exception in the years Trillolara was beset by invaders.
King Hamar-Tu 3 years Age 11 27-30 Died two weeks after battle against evil groups attacking Trillolara from the Nomad Plains.
King Panta-Tu Queen Farnal 5 years Age 11 30-35 He died in battle against evil groups attacking Trillolara from the Plains of Emptiness. She died while riding to the King’s funeral of no known cause.
King Restar-Tu 3 years Age 11 35-38 He died in battle against evil groups attacking Trillolara from out of the ground near the Nomad Plains.
King Kara-Tu Queen Chesh 3 years Age 11 38-41 He died in battle against evil groups attacking Trillolara from the Sea of Ghanuu. She died while riding to the King’s funeral of no known cause.
King Shul-Tu 2 years Age 11 41-43 He died in battle against evil groups attacking Trillolara from The Isle of Fools.
King Ghalana-Tu 2 years Age 11 43-45 He died in battle against evil groups attacking Trillolara from The Isle of Fools. Age 11, year 45 Barbicon stone rectangular add-on to a castle introduced
King Tarn-Tu Queen Xela 3 years Age 11 45-48 He died in battle against evil groups attacking Trillolara from The Isle of Fools. Xela vanished an hour after the King died. She was a hireling of the pirates on The Isle of Fools. After the Fortress of Kra The Stout-Hearted is built in the year 47, the Plains of Emptiness is called The Great Open.
King Ghala-Tu 4 years Age 11 48-52 He died in battle against evil groups attacking Trillolara from The Great Open.
King Jann-Tu 5 years Age 11 52-57 He died in battle against evil groups attacking Trillolara from Sea of Ghanuu in a fleet of triremes. A ship type never seen in Trilolara before this.
King Daran-Tu Queen Chesu 4 years Age 11 57-61 He died in battle against evil groups attacking Trillolara from The Great Open. She died while riding to the King’s funeral of no known cause. The mysterious deaths of the queens finally roused so much curiosity and carefulness, the Undead of The Dead Forest changed tactics. They stopped using spell casters porting in using magic, and shifted to physical assaults. They decided the Trilolarans would continue spell research if the Queens kept on dieing mysteriously. The Undead were too late in making this assessment.
King Sharal-Tu 4 years Age 11 61-65 He died in battle against evil groups attacking Trillolara from out of the ground near the Nomad Plains.
Queen Bara-Tu 2 years Age 11 65-67 She died in battle against evil groups attacking Trillolara from the Plains of Dareth.
King Larn-Tu 5 years Age 11 67-72 He died in battle against evil groups attacking Trillolara
King Hala-Tu 3 3 years Age 11 72-75 He died in battle against evil groups attacking Trillolara from The Great Open.
King Gah-Tu Queen Pa-Nah 4 years Age 11 75-79 Their rooms exploded, no cause could be found. Age 11, year 75 Barbicon stone round add-on to a castle introduced
King Shar-Tu Queen Shess 12 years Age 11 79-91 The quick deaths of the King and Queen were believed to have ended with this royal couple, but that was not to be for many years. The Undead sent to attack them failed in their journey for some unknown reason.
King Jann-Tu 3 1 year Age 11 91-92 Died while hunting, killed by a mysterious barbed arrow of a type never seen in the area before. The Riders of Seela would have known the arrow type, it was used by some of the Undead that attacked Licieria.
King Gah-Tu 2 Queen Xortah 3 years Age 11 92-95 Both died while traveling to Kmoj. One of the escort made it back to the capital. Two troops of cavalry were sent, only one rider returned, he died a short time later. The only thing he said was ‘great evil helping ogres and trolls’. King Gah-Tu 2 married Queen Xortah, she was to have married King Jann-Tu 3
King Jann-Tu 4 4 years Age 11 95-99 He died in battle against evil groups attacking Trillolara from The Great Open.
King Har-Nal 2 Queen Shala-Tu 9 years Age 11 99-108 He died in battle against evil groups attacking Trillolara from The Great Open. Age 11, year 100 Bailey enlarged enough for protection for lord and garrison introduced Age 11, year 100 Dtranyo Castle, really a manor house of wood, introduced
Queen Shala-Tu 2 King Wala-Nah 17 years Age 11 108-125 Age 11, year 110 hexagonal stone keep introduced
King Gah-Tu 3 Queen Zar-Nah 25 years Age 11 125-150 Age 11, year 127 inner and outer bailey, extensive protection introduced
King Har-Nal 3 Queen Tor 44 years Age 11 150-194
King Gah-Tu 4 Queen Shella 83 years Age 11 194-277 Age 11, year 200 round stone keep introduced Age 11, year 200 hexagonal stone towers introduced Signed a Treaty with Kmoj due to repeated incursions by Orcs, Giants, and Trolls. Kmoj renamed to Fondfield and made a district military headquarters. Forlorn Keep is built in the year 205. The Foretress of Kra The Stout-Hearted is reworked to take advantage of improvements in castle making, Year 204-215.
King Jann-Tu 5 Queen Shella 2 43 years Age 11 277-320 Age 11, year 302 round stone towers introduced
Queen Tar-Tu 4 King Wala 20 years Age 11 320-340
King Gah-Tu 5 Queen Shella 3 40 years Age 11 340-390
Queen Shala-Tu 3 29 years Age 11 390-419 Adopted Sharalan in Age 11 405 Shala-Tu 3 was the last of her Family Line, The Shen-Tu Family dies out with her death


Queen Sharalan Consort Shan-Tor 80 years Age 11 419-479 Both murdered by Tak-Shun in 479, proven in 480. Tak-Shun was ordered executed by the Upper House He vanished from the castle before he could be arrested. The few that saw him vanish reported him slowly fading, unable to be attacked, yet he could attack with magic and thrown weapons. This causes an upsurge in magical research in all spell types. Many spell caster groups work diligently in getting a wide variety of caster types, and their spells, working. The various elf and gnome peoples help as well due to incursions of Dark Elf armies into their territories. Since Trillolarans, good Elves, and good Gnomes have been researching since the year 62, the needs were fulfilled quickly.
King Tak-Shun 1 year Age 11 479-480
King Garto Queen Fran 15 years Age 11 480-495 King and Queen becomes elective with Garto and Fran, By order of The Upper House The leader of Trillolara must now be a Bard 23. It was felt that with the weapons skills and spells available to a Bard 23, the leader so equipped stood a much better chance of surviving an attack by Evil.


King Shantar Queen Julinah Age 11 495- present



Author
Categories South Hemisphere, Trillolara


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